
There are two main ways of using a compressor - there's "problem solving", in which you want to achieve a particular solution, and "creative" use, which involves radically changing a sound, and generally will utilise some fairly extreme settings. We'll come to creative use later - but first, let's stick with those extreme settings for a minute.
Most people know the basics of what the various things on a compressor do, so we won't dwell; attack is how long it takes to kick in, release is how long it takes to reset back to zero, threshold tells it when to start working, and ratio by how much. But it's not always easy to figure what this actually means in the real world, so here's a useful trick when putting a compressor on your channel. Set it up initially with a high ratio (let's say 15:1 or more) and then bring down the threshold so that you're taking off a large amount of volume - maybe 20dB.
This will make your channel sound like a horrible mush. So don't leave it like that. However, it will also dramatically emphasise the effect of the attack and release. Change these settings and you'll see that a long release (hundreds of ms) will track slower volume changes - like the difference between your singer's loud chorus and quieter verse รข€“ while a short release will reset rapidly between notes, evening out the level of individual hits, but leaving the larger scale stuff untouched.
At the other end, a short attack (i.e. 10ms) will cut things off sharply like a limiter, making your drums (for example) able to achieve a higher overall level, albeit at the expense of a lively, dynamic sound. A longer attack (i.e. 40 - 50 ms) will allow a transient through but may squash the body of the sound; in this way you can control the overall level while retaining a certain natural feel. Alternatively, you can use this setting to emphasise transients.
Listening to the channel like this should give you a clear view on what the compressor is really doing. So once you've tried various attack and release settings, and they're now doing exactly what you want, back off the threshold to a more moderate level. "Moderate level" is, of course, relative and depends on what you're processing, but you should alter it in conjunction with the ratio.For something that needs to feel kind of natural, like a vocal, acoustic guitar or even an old soul sample, then it's important that your compressor isn't suddenly yanking down the volume. So a low ratio (like 1.5:1, or even less) coupled with a low threshold (such that the compressor is removing around 3dB) will mean the compressor is triggered often, and consistently nudges the volume down. This will feel more natural than a higher threshold with higher ratio; the overall effect may still be that the volume ducks by 3dB, but if it happens abruptly then the effect may not be very musical, and unsuited to a more delicate sound. It might sound great on a bass or drum track though; something with a bit more energy.
People often wonder where in the signal chain the compressor should go. As always, it depends, but as a general rule of thumb any 'fixing' should go before the compressor. For instance if you've got some hiss on your channel, then a compressor can make this sound louder - so try to remove it with EQ, gate or noise reduction before it gets to the compressor. On the other hand, if you want to boost part of your sound with an EQ, then you might find that the part you've boosted is now triggering the compressor, and being turned straight back down again. So in this case the EQ should go later.
It may sound advanced, but don't be afraid of having two compressors one after the other. If you feel you want to to tame some peaks, but also control the overall level of a part, it's no crime to have a compressor with a short attack and release followed by one with longer settings. But be careful - the more compression you use, the easier it is to accidentally squash the life out of a sound!Creative use is a completely different kettle of fish, and you can pretty much discard the rule book. For a good example of the "extreme" settings mentioned earlier, take a listen to someone like Flying Lotus or Rustie. Check out the way pads, FX and hiss drop suddenly out of the mix and then surge back - this is created by having low thresholds, lopping off 15 or 20 dB with a heavy ratio and a long release of 200 - 400ms. For a soft sound like a pad, this can also be triggered with a sidechain input, for instance the kick or snare. Or, you may even set up a channel that has no sound output, and its only purpose is to trigger a sidechain.
Compressors driven hard like this can change the sound dramatically - try pushing a sub-bass heavily through a compressor or two, and you'll hear it create higher frequency harmonics that weren't there before, as it tries to keep up. You can also try some sound design effects - layer up some delays and reverbs on a sound, then squash them hard with heavy compression. Do this a couple of times and you'll end up with a shifting pad or drone sound full of atmosphere.
As we mentioned at the start, compressors can be confusing, and difficult to use correctly. But if you follow some of the tips above, and make sure you're definitely improving the situation with some careful A/Bing, you should find the fog starts to clear a little. So fire up that plugin and get listening!
The compressor. Possibly one of the most mystical, misunderstood, and yet even simplest tools in the producer's arsenal. It has the power to improve or ruin any mix. Can you be sure you know when to draw for it? Join us for a quick tour of how, why, and when to use a compressor...

Time to think about referencing your tunes. Ever find that when you're getting your own tracks in the mix, or playing them out in a club, somehow they just don't sound quite right when you put them up against released tracks? Even though they sounded fine back at home? You're not alone! Let's dive in and look at how you can make sure you're getting the right balance...

Any producer will know the feeling. You sit down in front of your sequencer, fire up a template, and sit there staring vacantly at the screen, as all the ideas disappear from your head. You're stuck for inspiration. What to do? Here's one angle that could get you moving again...

Sub bass these days is one of the most essential aspects to a dance music track - and now that we have decent sound systems and quality rigs in clubs, it's ever more important to get it right. But what's the best way to do it? And what makes a good sub anyway?
Because sub bass is such an 'extreme' frequency, there are plenty of technical issues that come into play. A lot of them arise from the limitations of vinyl or club systems. You need to remember that as frequencies get lower, the wavelength gets longer; this means a speaker (or needle) has to move twice as far to create the sound, and will need much more power to push all that air. As such, it's a good idea to try and keep your lowest frequencies above about 40Hz, which is around the notes of E1 or F1. Below this, at the kind of volumes dance music requires, it starts getting increasingly difficult to cut to vinyl (the grooves need to be further apart, limiting the length of the track) - and not all club systems can handle the extreme lows anyway. Your author has first hand experience of playing one of his own tracks in a busy club, and finding that it sounded like there was no sub-bass on the track whatsoever. The sub (on the note of D1) was too low for the club system to handle; it sounded terrible!
To return to the subject of harmonics, this is something that can be useful for a number of reasons. You can add a sense of warmth, or 'fatness' by adding in frequencies above the standard sub region - we're talking 150 to 400Hz here - that will give things more of a glow. But, arguably more importantly, they'll help the sub come through on smaller speakers. A radio or an iPod dock will struggle to reproduce frequencies right at the bottom end; not so much of an issue if the top end of your bass is a raging wobble dubstep affair, but if you're writing more of a roller, then it may sounds like there is no bass at all. Get some higher frequencies on your sub and people will be able to hear what it's doing, even if they can't feel the weight. A simple way of doing this is to set up a send to a buss, and then distort it and bandpass filter it around 200 or 300 Hz. This way it will copy the original sound, shouldn't interfere with the low end (as you've high passed it) and will give extra interest for the listener.
With the ongoing love affair between pop, hip-hop and dance music, there has never been a time when the vocal track has been so popular in underground dance music. So read on for some production tips on how to fit a vocal into your own beats...
On a related note, you need to make sure the vocals are crisp and bright; plenty of top on there. This is less essential for backing vocals and harmonies, but in general you need to remember that your lead vocal will be jostling for space amongst the hihats and lead lines; so it needs to have plenty of high frequency content. In addition to vocals you've recorded yourself, I often find that acappellas downloaded from the internet can be recorded from vinyl, and lose some clarity in the process, so even with ready-recorded vocals you might need to add some top back on. Similarly, if you're working in strongly electronic fields, you'll need to compress the vocal fairly heavily. Of course, sometimes you want a natural feel to the track; but in this age of slamming basslines, searing leads, vocoders and overdubs, 'natural' tends to be restricted to Norah Jones records. You need the vocal not just to sit up front, but stay there, so get that compressor fired up. Fast attacks, medium release, hard knee, taking off anything up to 10 or even 15dB.
Effects can also be used to 'rescue' a vocal somewhat - subtle use of an autotune can correct out of tune singers, chorus can beef up a thin sounding vocal track, and one of the most popular recovery tools is a good de-esser. Use these to cut out sections when your vocalist is overemphasising 'ss' sounds to create a harsh sibilance. A de-esser is essentially a frequency sensitive compressor; and getting good results is rather an inexact science.